Blueprints in Raspberry AI
Save the prompts you use most, and reuse them anywhere in Boards.
A Blueprint is a saved piece of prompt direction. Build it once, then pull it into any prompt box with a slash instead of typing it out again. Blueprints can be kept to yourself, shared with your organization, or pulled from Raspberry’s curated set.
Blueprints are available in Boards, anywhere there is a prompt box — including Sketch to Render, On Body, Off Body, and Edit.

What belongs in a Blueprint
Blueprints save the creative direction of a generation — lighting, pose, camera angle, composition, motion, and art style. They do not cover the product itself. Fabrics, models, colors, and trims stay where they already live in your workflow.
A good test: if you would apply it to many different styles, it belongs in a Blueprint. If it only describes one specific product, it does not.
Where your Blueprints live
The library has three tabs:
You can also filter by category — lighting, camera and framing, pose, motion, and art style — to narrow the list.

Create a Blueprint

Save a prompt you’ve already written
If you write a prompt in a Board that works well, you don’t have to rebuild it in the library. Save it as a Blueprint directly from the prompt area, then add a name and description in the dialog that opens.

Insert a Blueprint into a prompt


Using more than one Blueprint
You can attach several Blueprints to the same prompt — one for lighting, one for pose, one for framing.
They combine in the order you see on screen. Your own prompt runs first, then each Blueprint in the order the chips appear. If the order matters, drag the chips to rearrange them.
Hover a chip to preview what’s in it, or remove it if you don’t want it on this generation.

Reference images
A Blueprint can include reference images along with its prompt text. These ride along as extra context and do not take up your node’s existing image slots — your garment, model, and print slots keep working exactly as they do today.
Support for Blueprint reference images is rolling out across generation surfaces, starting with pose presets in On Body. You can attach them now, and they’ll be used as each surface picks them up.
Editing, sharing, and duplicating
Editing. You can edit any Blueprint you created. Inserting a Blueprint links to it rather than copying it, so when you make an edit, future generations use the updated version. Generations you’ve already run are not affected.
Sharing. Share a Blueprint with your organization when it represents a standard — an approved lighting setup, a brand photography style, a house pose. Everyone can use it, but only you can edit it.
Duplicating. To change someone else’s Blueprint, or one of Raspberry’s, duplicate it first. You get your own editable copy and the original stays as it is.
Deleting. If you delete a Blueprint that’s attached to a node, the chip shows a broken state and that node won’t generate until you remove or replace it.


See which Blueprints made an output
Every generation saves a record of exactly what each attached Blueprint contained at the time it ran. If a Blueprint is edited later, you can still look back and see what produced an earlier output — and why a new generation might look different.
