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Sketch-to-Render
Raspberry AI
Create / Sketch-to-Render

Material Images

Use material reference images to apply specific fabrics and textures to your Sketch to Render outputs in Raspberry AI

1

Select Tool

2

Add a Reference Image

  • Add your 2D reference sketch, and choose if your sketch is black and white, or color guided - a sketch with color. This should be the Reference Sketch, NOT your desired output.

  • Choose the desired output format. Ghost Mannequin will create a body shape, while Flat lay will render the product flat as if you are taking a picture from above of a product laid flat on a table.

  • Write a prompt, specifying the color, material, and design in detail.

  • See Sketch to Render Help doc for in-depth instructions on how to use this tool.

Sketch Influence: Is set at a default of 95%, this denotes how closely the renders will follow the sketch. 95 - 100% leads to the most accurate results.
3

Upload Material Reference Image

  • Uploading a Material Reference Image is optional.

  • The sketch will reference the material image over the prompt for the selected area.

Choosing the Right Reference Image:

Yes!

This feature works especially well for novelty fabrics like denim, twill, crocodile, or crinkled cotton voile—any material where you don’t mind a bit of disruption in the surface pattern.

no

Material reference images don’t work well for prints, since the details will be distorted when applied to your sketch.

4

Crop Image

  • Crop image to area of image you would like to reference.

  • Exclude as much of the areas you don’t want to reference as possible. Watch out for areas like bare arms that may show up as colorblock in the outputs.

  • Hit Apply to Confirm Crop area.

5

Mask Sketch Area

  • Mask area of sketch to define area to apply Material in Reference Image.

  • This could be the entire sketch, or just a portion of the sketch.

Option
Description
Pan
Pan tool.
Zoom In
Zoom functions.
Zoom Out
Zoom functions.
Add Smart Mask
Use this tool to automatically select large areas of your image.
Exclude Smart Mask
Use this tool to deselect large areas of your image.
Add Smart Mask
Use this freehand selection tool to outline and select a custom-shaped area.
Exclude Smart Mask
Use this freehand selection tool to outline and deselect a custom-shaped area.
Draw Mask
This brush tool allows you to select specific areas of your image.
Remove Mask
This brush tool allows you to erase portions of your mask.
Brush size slider.
Undo
Undo last action.
Redo
Redo last action.
Reset
Reset masked area to original.
Apply
Apply masked selection.
6

Click Apply and Generate

  • Mask area of sketch to define area to apply Material in Reference Image.

  • This could be the entire sketch, or just a portion of the sketch.

Click Apply to apply your mask selection. Then Click Generate to see results.
7

Example when multiple areas are masked

  • Add up to three materials, and mask specific areas to apply.

  • Masked areas will use the Material Reference Image in the outputs.

  • Note that you can even apply multiple materials to the same area—the AI will blend them for a more experimental effect.